THE OPEN SYSTEM OF AWARDS

 


The basic premise of the Open System used by AMFS judges is to recognize great modelers and to encourage the promising ones. No deserving exhibitor should go home unrewarded. Anything done to further this goal is a good idea, and anything that impedes it is a bad one.

The AMFS system is intended to counter the weaknesses we've seen in other shows, particularly those which
use category systems, with first, second, and third place awards in each category. The problem is that the competition is always stiffer in some classes than others, and the fourth place loser in a crowded category is often much better than the first place winner in another. Thu, a first-rate piece goes home empty-handed while a mediocre work gets recognition it may not deserve.

The Open System reduces the categories to a minimum and eliminates the fixed number of awards, allowing the level
of work on display to determine the number and type of awards given.

Perhaps the most interesting feature of this system is that it is not a directly competitive one. Because the number of awards is
expandable, no piece wins an award at the expense of another. Each exhibitor's work is evaluated on its own merit, and he or she receives the level of award the judges feel that the work has earned. Exhibitors can thus judge the progress of their work from show to show, without worrying about what other modelers may bring.

The standard against which the exhibits are judged is set by awarded pieces in previous years and an overall quality level of the work at the current show. An experienced judge can look at a piece and say "That is as good as the pieces that won Silver Medals last year," and score it accordingly. Judges have, of course, somewhat different opinions, which is why we use three of them per judging team.

One really has to see this system in operation to appreciate some of its more subtle aspects. Nonetheless, we hope this detailed explanation of its mechanics will help those interested in learning how it works.


ELIGIBILITY
Any exhibit which includes a figure, however large or small, is eligible for the Main Exhibition. Within the bounds of good taste, there is no restriction on subject matter. Any piece on display at the show deemed inappropriate by the Show Committee may be removed from public view at the sole discretion of the Show Committee. All exhibits are eligible for the "The Derek Holmes Trophy" which is our "Best of Show" award. "The Atlanta Cup" is awarded to the Grand Master whose work is deserving. This award is voted upon by the Grand Masters in attendance at the show.

 Individual exhibit pieces which have won awards at previous AMFS shows are ineligible for awards again. These pieces may be exhibited but should be removed from competition.

THE MAIN EXHIBITION
The Main Exhibition is divided into three levels of ability: Junior, Basic, and Advanced. Different display areas are set
aside and labeled for each group. Exhibitors are free to enter their work at whichever level they choose, but all
exhibits must be entered at the same level. Exhibitors are free to move up or down a level from one year to the next,
regardless of the awards they may have won at previous AMFS shows.

As the AMFS show is a 3 day event, we allow exhibits to be entered into competition starting Friday night and continuing to a fixed time on Saturday afternoon. Most exhibits are typically entered and set up on Friday evening when most judging teams work.  As a separate judging team has been assigned to judge those exhibits entered on Saturday, it is imperative that Saturday entries follow the rules of entry for their exhibits and set up in the specified "Saturday Only" tables or labeled area of the exhibit hall. The AMFS cannot be held responsible for exhibits not being judged that are entered on Saturday and are placed in the wrong area of the exhibit hall. Exhibitors that have any questions about where to set up their exhibits may seek the assistance of any Show Committee member or the Judging Chairman or face being overlooked by the Saturday Judges. The AMFS reserves the right to photograph any show entries or displays. Said photographs may be used on our web site or club publications to encourage the hobby. Entries may be moved by the staff after public show hours for photographic purposes and then returned to the exhibitor's display.

THE JUNIOR LEVEL

The Junior level is for modelers aged 15 and younger.

 


THE BASIC LEVEL


The basic level is intended for painters of modest ability who have been awarded no more than three medals in Basic and none in the Advanced divisions in past competitions. The Judge(s) make their decisions by consensus, and may give as many or as
few awards as they feel the exhibits merit.


THE ADVANCED LEVEL


The Advanced level is geared to modelers of proven ability who have won awards at this and similar exhibitions in the past. Exhibits at this level are entered in one of three divisions: Open, Painters, or Ordnance. Gold, Silver, and Bronze Medals and Certificates of Merit are awarded in each division. Modelers exhibiting at the Advanced level are free to enter their work in all three divisions. At the discretion of the Judges and Judging Chairman, an exhibit or entire display may be "moved" to a different division if such a movement would result in the exhibitor receiving a higher award than if not moved. As divisional criterion are sometimes confusing, the Judging teams will always act to place a display in the division where the opportunity for award is highest for each exhibitor.

In the Painters Division, judging is based entirely upon painting skill. Although scratch built and converted figures are not
excluded, they are judged as if they were stock, commercial castings. Unless finished to such a low quality as to be distracting from the overall finished piece, the groundwork or setting is not considered. The Open Division, on the other hand, is intended primarily for scratch built and majorly converted figures, vignettes, and dioramas. Exhibits are judged on equal measures of creativity, skill, composition and execution. All aspects of the exhibit are considered in determining the judge's final score with painting being only one consideration. The Ordnance Division is for models without figures. Figures may be included, but they will not count in the judging.

 

 

THE JUDGING PROCESS

Judging is done by two or more teams, each consisting of three judges and an assistant who judge both the Painters and Open Divisions in their part of the hall. If exhibiting and competing at the show, Judges display their own work on the table they are not judging. The Ordnance Division has its own panels of judges.

 

The judging procedure is as follows:


The judges go through their judging area twice, once to select the piece(s) in a display to be judged, and the second to assign a score. The first pass is made as a group. The judges discuss each exhibitor's exhibits in turn, selecting for judgment the piece or combination of pieces most likely to give the exhibitor the highest possible award. In rare cases, an exhibitor's entire display may be selected. At least one piece or group of pieces is selected for each exhibitor, even if the Judges feel the work is not likely to win an award. As the selections are made, each Judge enters the title and exhibitor name on his judging sheet. The Judges then separate and make the second pass independently to assign a score for the pre-selected piece(s).

 

Each judge awards each piece(s) from I to 4 points: I for a Certificate of Merit, 2 for a Bronze Medal, 3 for a Silver, and 4 for a Gold. These sheets are turned in to the awards committee who then add up all the scores from all Judges and make the awards according to the total number of points.

·         11-12 points is awarded a Gold Medal

·         8-10 points is awarded a Silver Medal

·         5-7 points is awarded a Bronze Medal

·         1-4 points is awarded a Certificate of Merit


The judging is supervised by the Judging Chairman. His role is essentially to keep the judges
headed in the same general direction. Experience with the system and detachment from the actual judging process gives the Chairman an overall view of the work on exhibition and the judging process. From that perspective, he or she can check periodically with the judges on the floor, answering questions and making suggestions, occasionally nudging a judge who has strayed to far from the rest of the flock back into the fold. But, his comments are only suggestions. The final scoring is always up to the individual judges.

Perhaps the most unusual aspect of this system is that since the judges are not present during the tally, they have no idea what awards have been given until the Awards Ceremony, when they learn the results along with everyone else.


THE DEREK HOLMES TROPHY  or The BEST OF SHOW


The Best of Show Award is the Derek Holmes Trophy in honor of the late sculptor and artist who contributed selflessly to this Show and the figure modeling community. This award is presented to the figure or figures deemed by the judges to be the most outstanding in the show. This award is sponsored by the Atlanta Military Figure Society.

The Best of Show Award is chosen by combined vote of the Judges. The exhibit selected may be drawn from any Advanced Level division.



AMFS AWARDS

Below are listed the awards presented at the 2006 Show. As some awards are sponsored by individuals or manufacturers, the list below should be representative but not necessarily the actual awards that will be presented at future shows.

  • In the Toy Soldier division, one Gold Medal and one Silver Medal will be awarded in each category.
  • A Youth Award will be presented for the best Toy Soldier display by an exhibitor aged 18 or under.
  • The Old Toy Soldier in Historical Context Award will be given to the display that evaluates the antiquity and rarity of its figures while demonstrating their historical significance in the production of toy soldiers.
  • A Junior Painter Award will be presented for the best figure or figures by a painter aged 15 or under.

 

 

 

MEMORIAL AWARDS

Numerous commemorative, specialty, manufacturers, and model awards will be presented for exemplary displays at the Show:

 

Robert C. Knee, Jr Memorial Award

    Best figure(s) representing the United States Marine Corps, any period.  Sponsored by AMFS.

 

Charlene Prince Memorial Award

Best figure(s) representing the spirit of Hope, Courage and Joy.

 

Patrick Cleburne Award

Best American Civil War figure(s). Sponsored by AMFS.

 

Howard Goshorn Memorial Award

Best figure(s) representing the Napoleonic era, 1800-1815. Sponsored by Earl Levitt and AMFS.

 

Leon Kestenbaum Memorial Award

Best figure(s) representing a Native American. Sponsored by AMFS.

 

Henri Lion Memorial Award

Best mounted figure(s). Sponsored by AMFS.

 

Charles Morton Memorial Award

Best figure(s) representing the spirit of the American fighting man. Sponsored by Joe Singletary.

 

William Imrie and Clyde A. Risely Memorial Award

Best American Revolutionary War figure(s), excluding Native Americans. Sponsored by Lou Coroso.

 

John Roberts Memorial Award

 

 Best British Empire figure(s). Sponsored by Ron Werhman, Mark McGinnis and Chris Fontenot.

 

SPECIALTY AWARDS

                                             

 

 

Best of the West Award

Best figure(s) representing the American West, 1830-1880. Sponsored by Denise and Terry Martin.

 

First and Bravest Award

Best Zouave figure(s), any nation or era. Sponsored by Terry Martin and David Oswalt.

 

Napoleon's Eagle Award

Best French Napoleonic figure(s). Sponsored by Terry Martin and Grant Black.

 

Georgia History Award

Best figure or figure(s) representing a Georgian (born, lived, or died in Georgia) OR a Georgia Historical Event. Sponsored by David Wiggins.

 

Red Lancer Award

Best painted lancer, any nation, Napoleonic era or later. Sponsored by The Red Lancer.

 

Scotland Forever Award

Best figure(s) representing Scottish history. Sponsored by the Scottish-American Military Association.

 

 

 

Best Collection Award

Best collection of acquired figures; primarily an award for collectors. Sponsored by AMFS.

 

 

 

MANUFACTURERS AWARDS

Historex Award

Best use of Historex figures and parts in a display showing both creativity and modeling skill. Display can depict any period of history. Sponsored by Grant Black.

 

Michael Roberts, Ltd., Award

A gift certificate for the best Michael Roberts, Ltd., figure(s). Sponsored by Michael Roberts, Ltd.

 

 

 

 
JUDGING CRITERIA
The Atlanta Show follows the International Judging Criteria. One of the hardest things for newcomers to this system to understand is how dioramas, vignettes, and single figures can be reasonably compared. The following excerpt may help to allay these misgivings:

Try to judge each piece on its own merits. Judge a diorama primarily for its success or failure as a diorama, and not so
much in terms of how much more work it represents than, say, a single foot figure. The difficulty of the job attempted should certainly be a factor, but the sheer amount of work should not.

Grading the pieces on a scale of I - 100 or I - 10 might help. Ask yourself, "what is the modeler trying to do, how difficult
is it, and how well has he done it? What would I change if it were mine?" If you score the entries on this basis, you will be
surprised how easy it is to compare even the most dissimilar subjects.

You cannot be expected to judge the accuracy of such a wide variety of subjects, although a blatant error is bound to
shade your judgment. Generally, however, give the exhibitor the benefit of any doubt in such matters; he has done
more work on the figure than you have, and he just might be right. It is better to let a few culprits go free than to
penalize someone unjustly for research of which you were not aware.

As a general rule of thumb, the best way to proceed is to go through your judging area, and pick the pieces that
impress you the most. For judges, the gold medal figures and the Certificate of Merit figures are generally easiest to select. Often the bronze and silver medal figures require the most thought, discussion and consideration. Each judge is given ample time to consider their scores very carefully. As always, the object is to award the highest score possible for each exhibit.

SELECTION AND TRAINING OF JUDGES
However good an awards system might be, its success is ultimately determined by the quality and experience of the judges who serve it. The AMFS devotes considerable care to the selection and training of its judges. Judges at all levels are selected for their skills as modelers, familiarity with commercial castings, and proven ability to judge objectively. Whenever possible, judges serve at least one "apprenticeship" as an assistant before they are allowed to judge on their

own.

The assistant judges are there to learn about the system and provide the judges with a "sounding board" for their ideas.
Some assistants are judges in training, while others are officers from other societies or simply interested hobbyists who want to see how the system works from the inside. We encourage assistants to voice their views, but the final word always belongs to the judges. Serving as an assistant can be fascinating, and no experience is required. Persons wishing to participate are encouraged to contact the AMFS Judging Chairman or Show Chairman.


International Judging Criteria
INTRODUCTION
This document has been compiled with three goals in mind: first, to provide a uniform set of criteria for judging figures; second, to form a sound basic text for the training of judges in the future; and third, to give exhibitors specific information as to what the judges will be looking for.

These are not rules. They are a set of artistic criteria, by which judges can compare models uniformly and fairly. As
such can be effectively applied to virtually any exhibition regardless of the rules under which it may be run. The key element in fair judging is that the judges work to the same set of criteria in assessing the entries. That said, the criteria presented here offer few absolutes. Qualifiers like "sometimes," "often," and "can be" are frequent. This is both appropriate and inevitable. Judging is ultimately a matter of personal opinion, and while that opinion can be guided, it cannot be dictated. In the final analysis, these criteria should therefore be viewed more as a guideline than a checklist.

We propose the following five criteria, not necessarily listed in order of importance or consideration:
•        DEGREE OF DIFFICULTY
•        CREATIVITY
•        WORKMANSHIP
•        PAINTING SKILL
•        PRESENTATION & OVERALL EFFECT
•        HISTORICAL ACCURACY
•        BALANCE OF THE CRITERIA

We will discuss each of these criteria in turn, pointing out as specifically as we can the manner in which each relates to the five types of exhibits established above.

DEGREE OF DIFFICULTY
For stock commercial figures, consideration starts with the casting itself. A beautifully detailed and well proportioned figure is plainly easier to cope with than one which must be extensively re-worked to bring it up to standard. But the main area of attention for stock figures is clearly the painting. Although intricately painted detail is certainly impressive, judges should not ignore the fact that the subtle shading of long flowing robes with no detail at all can be equally challenging. Also worth bearing in mind is that dark colors tend to be easier to shade than light ones. Moreover, experience has shown that larger figures are harder to paint than smaller ones. Much of the success of a figure depends on the face, and the amount of character and detail instilled by the manufacturer can make this job much easier. Mounted figures present the additional problem of the horse, which must be delicately shaded; dapples and greys are much more difficult in this regard. Flats, though generally smaller than their round counterparts, are often more difficult, since a genuine feeling of roundness must be achieved with the paintbrush alone. Figures in different scales raise another question. A larger figure is generally more challenging to paint, convert, or sculpt than a small one; a 90mm figure is harder than a 54mm.

For Conversions the amount of conversion work attempted becomes the key factor. A minor conversion would consist
only of a small change in pose or subject, one in which the manufacturer's original design is plainly evident. A major conversion generally involves extensive reworking of the pose or uniform, but one in which the original design can still be discerned, albeit with some difficulty. A complete conversion leaves practically nothing of the original design except the face and the hands, and these too are sometimes altered. The challenge of a chosen subject is also an important consideration intricate detail, certain difficult textures (smooth, crisply defined armor, for example), and facial expressions (subtle smiles and open mouths) all require more effort. Although dramatic action poses are exciting and difficult to carry off, judges should be aware that subtle execution of relaxed poses can often prove equally frustrating. Scratch built projects offer much the same difficulties as conversions, with a few others thrown in for good measure. Pose selection and execution become more critical, with figure proportion harder to control. Facial features and expression are significant obstacles. Judges should weigh the fact that gnarled, expressive faces are sometimes easier to accomplish than the subtlety of smoother faces in repose - a beautiful woman can be the greatest challenge of all. Intricate detail and long flowing robes are each difficult in their own way. Horses present problems of anatomy and musculature that require as much skill as a human figure.

Many of the considerations mentioned so far carry over into the fields of dioramas and vignettes, since these often
involve the use of converted or scratch built figures. But scenes of this sort present other problems as well, ones of design, of carrying an idea across to the viewer, creating a desired mood, composing a scene with a smooth flow of action and effective use of the available space. Buildings, settings, and accessories must often be converted or built from scratch, while boxed dioramas involve the problems of lighting and electricity. The sheer number of figures, while sometimes a minor factor, should not in itself carry much weight. Only when the difficulty of a project has been assessed can the judges proceed to evaluate the work that has been done.

CREATIVITY
The creativity a modeler shows in presenting his subject can take a surprising variety of forms. Although we have all had occasions to see certain models and exclaim "why didn't I think of that," creativity as intended here should not be
confused with originality - all too often one finds that what one took to be original is in fact based upon an obscure illustration, or even another model from a different period.

Although imagination in choice of subject should not be ignored, it can also be evident in other areas, such as making ingenious use of a stock figure for a conversion, choice of an unusual setting for a fairly commonplace idea, creating a scene by clever combination of stock figures, or the inspired adaptation of unusual materials to achieve a certain effect.
Creativity rarely plays a role at all with stock commercial figures, since the modeler simply paints it according to the instructions provided.

For conversions and scratchbuilts imagination plays an important part, primarily in the selection of subject and pose (although with conversions the creative adaptation of stock figures, commercial parts, and everyday "found" items certainly contribute as well).

With dioramas and vignettes, creativity manifests itself in the choice of subject, setting, and lighting (if any), in addition
to the factors involved with the figures. Judges should also keep a sharp eye out for telling little details, although they should avoid rewarding cleverness that exists only for its own sake, unconnected to the scene. Creativity is one of the most important judging criteria. After all, it is the continuing inventiveness and ingenuity of modelers that pushes the state of the hobby to ever greater heights.

WORKMANSHIP
Under the heading of workmanship we bring together the technical execution of all the non-painting efforts required for the project. For stock commercial figures this involves little more than ensuring proper removal of molding seams and evaluating the success of any sharpening of detail that may have been attempted. Conversions and scratchbuilts are a different matter, since even the best paint job cannot make up for a clumsily converted or poorly sculpted figure. What we are looking for here is performance - how naturally the figure is posed, how well the clothing folds are handled, how crisply the piece is detailed. For both conversions and scratchbuilts, correct anatomy is paramount: an proportioned or unnaturally posed figure should be penalized vigorously, however beautifully it may be detailed and painted. With
conversions, particular attention should be paid to the specific areas where the conversion work has been done, ensuring first that modified joints are smoothly covered, with any disturbed clothing folds carefully restored, and second that any new detail work is neat and precisely rendered.

Workmanship assumes an even greater importance in dioramas and vignettes, where, in addition to the figures
themselves, it encompasses everything from the construction of settings to the effectiveness of the lighting. Any buildings, vehicles, and accessories involved in the scene should be well constructed and properly detailed, with effective use of materials. In boxed dioramas the sight lines should be contrived to conceal all that is not meant to be seen, and the lighting arranged so that it achieves the desired effect while still illuminating the scene. If forced perspective is employed, it should work effectively, without distracting the viewer.

PAINTING SKILL
Painting skill is undoubtedly the single most important criteria, since a failure in this area can seriously undermine the effect of even the most beautifully sculpted figure or the most imaginatively contrived scene. Painting skill is practically the only criteria when it comes to stock commercial figures. The neatness of the detail and the subtlety of the shading are important considerations, but in most cases it is the face that really measures the success or failure of the piece. The eyes should be accurately located, level with each other, and lacking any suggestion of a "pop-eyed" look. The facial planes should be strongly rendered, yet subtly shaded. Above all, the face should have character and life suggesting a real person, not a waxen, dead image.

Care should be taken that the variety of textures are accurately portrayed, from the coarse wool of a World War I tunic
to the soft sheen of well-oiled leather. Soldiers on campaign should have the weathered, worn appearance commensurate with their situation. Spotless uniforms and spit-shined leather belong on the parade ground. Horses should be subtly shaded yet still show a strong, confident use of color. The painting should accurately reflect the anatomy and physical characteristics of the animal, such as the gray areas around the eyes and mouth, the proper coloring of the hooves, the sparse hair areas, reproductive organs, eye color, and markings. For proper appearance, dappling should be subtle in appearance and varied in size.

It is important to separate style from competent technique, and judges should be aware of their own prejudices in this
regard. Every judge has encountered painting styles he didn't particularly care for, but it is important to keep in mind that this is very much a matter of personal taste; just because one doesn't fancy a particular style does not make it wrong. The proper approach is to question whether, within the given style, the painting is skillfully done.

Conversions and Scratchbuilts obviously call for the same painting criteria as stock commercial figures. Dioramas and
vignettes, on the other hand, frequently involve structures, vehicles, artillery pieces, or other accessories, and due attention must be paid to these. 'Me first concern is that same loving care and effort be devoted to these as to the figures. Moreover, it is important that there be a unity of style between the figures and the other elements of the scene; in other words, if the figures are dramatically shaded, the vehicles and buildings should be too. The feeling should be one of a scene rendered with the same brush, rather than a collection of disconnected elements painted separately. Both buildings and vehicles should be neatly detailed, subtly shaded and weathered to a degree appropriate to the circumstances.


 

PRESENTATION AND OVERALL EFFECT


The first part of this criterion is fairly straightforward, concerning itself with the base, groundwork, and any other elements involved in "presenting" the piece, The base and groundwork are not trivial considerations. Anyone who has ever judged can recall examples of nicely done figures and scenes where the amateurish appearance of the base and groundwork badly undermined the positive impression made by the model itself.

Although the style of the base used can vary widely according to the modeler's taste, whatever is chosen should be
neatly and tastefully finished; unvarnished plywood and crudely cut styrofoam are offensive to the 'eye. The groundwork and vegetation should be realistic in effect, appropriate to the geographic setting, and painted in a style commensurate with the figure(s). Additional credit should be given for properly creative accessories or battlefield debris, but these should be suited to the subject and not just gratuitous detail added to fill space or curry favor with the judges. For boxed dioramas, presentation is limited to the box itself and the framing of the scene, which should be complementary to the subject, neatly done, and unobtrusive.

The second half of this criteria, overall effect." is really the more important of the two, yet harder to define. What it really
amounts to is a recognition of the intangible aspect of modeling, that "feeling of life" which cannot be traced to any particular element of its construction, but which is clearly evident when the piece is viewed as a whole. As such, its precise nature can only be vague and slightly mysterious; ultimately, it must remain very much a matter of the personal reaction of the judges.

A good overall effect can sometimes raise a marginally less skillful effort over its more finely executed but sterile
counterpart, and is often the ultimate determining factor in close decisions when all other tic-breakers fail. Achieving this "feeling of life" is really the ultimate goal of the hobby and, for this reason if no other, it should never be forgotten or overlooked by the judges.

HISTORICAL ACCURACY
Readers will notice the complete absence of "historical accuracy" as a criteria. This is no oversight. The problem is that with the multitude of subjects seen at shows today, it is simply impossible to judge all models with equal severity, even within a narrow historical period. An entry on a familiar subject is likely to be penalized for even the slightest error, while major errors in a more obscure subject escape totally unnoticed. Even acknowledged experts in a given field (and there are few enough of these) cannot possibly carry enough information about in their heads to judge all entries in that field

fairly.

Moreover, while minor errors can always be found, it should also be recognized that in a day when kits are provided with
coloring instructions, the lack of historical accuracy is not a major problem in figure exhibitions. Many modelers are themselves amateur historians, who do original research of their own; surely it is better to let a few historical culprits go free than to unjustly penalize an enterprising researcher for information the judge could not have been aware of. Still, historical accuracy is one of the cornerstones of the hobby, and some effort must be made to ensure that it is accorded the respect that it deserves. Ultimately, the best advice for judges is this: if you see an obvious and blatant error, it cannot help but shade your judgment; but if there is any doubt, give the competitor the benefit of that doubt - he has devoted more time to the model than you have, and he just may be right. We acknowledge that there will be those who disagree with this view. If they wish to add historical accuracy as a criteria, they are certainly free to do so.

SUMMARY

The Open System provides the best possible judging and exhibiting environment when used as described above. The individual is judged not against other modelers, but to a standard consistent with a known quality level from show to show. The awards are a good form of feedback for the exhibitor to gauge his or her progress from one year to the next. Are there mistakes made in using the open system? Certainly. Any system used to critique and judge works of art is subject to personal opinion and individual interpretation. The Judging Chairman will often set up teams of judges to work together who are known to be either a "hard judge" or an "easy judge". In this way, the system promotes balance by arriving at a score in between the two extremes.

 If an exhibitor ever has a question or comment for the Judging Committee, we would encourage them to come forward during the show or contact us privately after the show. Like any good system, The Open System is constantly evolving and improving.

 

 

 

 


 

Home   |   Photos   |   Monthly Meeting   |   Show Info   |   Modeling Tips   |   Contact Us